removed eyelids, mouth, teeth.
scaled feet to z=0, tris to quads, joined parts (took longer than i expected), edge creased hairline, waist, gloves, boots, eyes... didn't crease the mask... maybe i should have.
included 2xSS and 3xSS, but if you want to go higher just use the final blend. also included source blend if you want to compare the two.
i was going to include the texture map for anyone wanting to paint this thing, but i only have the white version (not the red) so it is not being posted. eyes are not inset, but that can be done by anyone w/ a simple booleans operation w/ two sphere objects.
it sliced ok, but print at your own risk since i haven't had a chance to yet.
almost forgot. he might be a bit imbalanced and start tipping to his LEFT... you might need a base.