by Geoffro, published
Alot of the deadpool models I've seen are game model rips, but as most people know the textures or bump maps don't translate to the mesh itself, they are a graphic shader, tomfoolery meant to make us think a flat object has a bumped surface. Sadly you miss out on all that detail (when I figure out how to translate bump maps to model surfaces I'll let you know!! - I can do it on a low poly model, but because of the lack of subdivisions it doesn't look any good. Creating a UV Map and texture for a character that has a gabillion polygons is tough on the cpu!)
So I wanted to take the game mesh and add the stitching detail on it which will help me when I paint it. It is a little hefty at 45mb, but really that's about as low as I could go with the stitching still in tact. The slices at the side are done at 50 degrees, so they really don't need any support.
I have meshmixed both and netfabbed them, supports are set at max 40 degrees, so they should be fine, but i've included the non-supported one if you want to generate your own.
I've included an image of the original game character model that I used for the base as a comparison.
The original game mesh was from tf3dm.com
http://tf3dm.com/3d-model/deadpool-42722.html