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Deadpool Bust HD (With Supports) 死侍
Deadpool Bust HD (With Supports)
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by Geoffro, published

Summary

Alot of the deadpool models I've seen are game model rips, but as most people know the textures or bump maps don't translate to the mesh itself, they are a graphic shader, tomfoolery meant to make us think a flat object has a bumped surface. Sadly you miss out on all that detail (when I figure out how to translate bump maps to model surfaces I'll let you know!! - I can do it on a low poly model, but because of the lack of subdivisions it doesn't look any good. Creating a UV Map and texture for a character that has a gabillion polygons is tough on the cpu!)

So I wanted to take the game mesh and add the stitching detail on it which will help me when I paint it. It is a little hefty at 45mb, but really that's about as low as I could go with the stitching still in tact. The slices at the side are done at 50 degrees, so they really don't need any support.

I have meshmixed both and netfabbed them, supports are set at max 40 degrees, so they should be fine, but i've included the non-supported one if you want to generate your own.

I've included an image of the original game character model that I used for the base as a comparison.

The original game mesh was from tf3dm.com
http://tf3dm.com/3d-model/deadpool-42722.html