by fASE-2
source: Metal Gear Solid V: The Phantom Pain
a huge thanks to: ID-Daemon for creating a program for extracting posed models from MGSV cutscenes. without him, this wouldn't be possible.
i've been working on this model for a while, but just got back to it recently. as you can see there is still plenty of work to do.
such as: armpits, shoulders, boot creases, butt, eyepatch is a bit of a mess, corners of the mouth, and figuring out how her antennae/transponders attach to her body (square or round). the greatest thing about this model.............. NO HAIR! it doesn't get any better than that.
screenshot was taken in 3xSS. included STL is 3xSS at 48 MB... but it can go much higher if you want to print big.
do not print this model yet due to potential thin-wall issues on the straps/suspenders/lower eye strap. other than that it should be non-manifold w/o any serious issues.
if working from BLEND file, do not subsurf some of the objects like the radio, box and eyepatch backing since they don't need it.
the 3 hidden meshes at the top of the list are just alternate body types for the other sniper characters but weren't used for this model. please ignore them.