by fASE-2
source: Disney Infinity
there's not much to say... included STL is 3xSS. use BLEND to export higher/lower. also included a paint scheme and original screenshot in case someone wants to paint her.
i modelled the pupils in a 3:2 height:width ratio based on the eye's UV map.
known issues:
scrunched toe is lower on z-axis than flat shoe
mesh around armpits and knuckles is a bit messy
eyelashes and tail might be difficult to print on FDM (let me know and i'll split them up)