by Fanaatti
Okay, so someone asked my workflow of turning game assets into highly detailed 3d printables. So I made a little video of a some sort of a workflow that would give same kind of quality. That workflow won't be perfect and might cause sometimes problems, but I think it's the only one that completely beginner should be able to use to get such quality.
Quality of the model isn't that great, as it is more like a byproduct, as I didn't want to waste too much time for tweaking. More like a proof of a concept.
Workflow in here:
https://www.youtube.com/watch?v=UVPgmifTdR4