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Skyrim Winterhold Mage 天际-冬堡法师
Skyrim Winterhold Mage Statue (Shalidor)
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by funx24x7 

The statue of Shalidor that rests outside the College of Winterhold in Skyrim. There's a similar model uploaded on this site, but that one seems like its had some post processing done to it. This one has minimal fixes and some additional options for the base.

Mesh files were taken from this mod:https://www.nexusmods.com/skyrim/mods/56588and imported into Blender using NIFtools:http://www.niftools.org/

They appear to be the same as the in-game models but I have not done a strict comparison. In any case, original design belongs to Bethesda, do not use this for commercial purposes.

I actually didn't realize there were two versions of the model, I'm guessing some quest event triggers the change between the two. The first version probably requires less support, but doesn't look as cool IMO.

Note: I have not tested printing the statues on their own without the base. The statue portion actually intersects with the rock slightly in the original model, as such you can't print them separately and expect them to sit flush against each other. They may not stand on their own as the bottoms of the feet aren't flat, and the center of gravity might not allow for it. I could add a version with flat feet if there's a demand for it.

Print Settings

Printer brand:

Creality


Printer:

Ender 3 Pro


Rafts:

No


Supports:

Yes


Resolution:

0.12 - 0.20


Infill:

10 - 20%


Filament_brand:

Eryone


Filament_color:

Marble


Filament_material:

PLA


Notes:

You can try rotating the model so that its facing slightly upwards to reduce the amount of supports needed, but be wary of the increased risk of parts coming loose from the bed during the print. You may want to enable z-hop if this becomes an issue.


How I Designed This

Changes/Fixes made:

Small update: Made statue manifold I made the bottom of the rock that the statue stands on completely flat. The shortened plinths are just scaled down versions of the rock. The statue and rock were different meshes in the original model so it wasn't too difficult to separate the two. Changes were made using Blender.