The purpose of this project is to design a food product that goes one step beyond the act of eating by introducing a function that is not typically associated to these daily moments. Besides attending the perception of the object, we have decided to include a recreational component to surpass the limits of what a meal is considered to be. As if we were in the middle of a seascape, we have decided to transform a bowl of soup into an ocean where three different designs of pasta fish, eel and octopus are not to be caught with classic utensils (e.g. spoons), but instead with other ones: a hook, a trident and a fishing net, in other to achieve different levels of difficult. To sum it up, this project tries to turn the process of eating into a game based on a simple score system (depending on the utensil and the animal fished you achieve different scores), while also keeping a poetic image of the food history.
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